The colormass PBR Library is built on proprietary hardware engineered for true SVBRDF capture. Our system directly measures the complex light scattering and absorption behavior across the material’s surface. We offer two possibilities to scan your samples:

SCANNING
Captured using our proprietary SVBRDF measurement technology to extract pure, spatially-varying reflectance data. Engineered for artists who require mathematically flawless light response straight out of the box. Traditional capture methods struggle to accurately reproduce complex specular behavior, micro-roughness, and anisotropic highlights, often forcing artists to manually compensate for this after the fact. By measuring direct SVBRDF properties, the colormass scanner doesn't just capture simple properties (like normal map or perfect reflections) that you can easily capture with a cross polirizing filter and simple algorithms, it captures the underlying physics of how it behaves.
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When you’re ready to send your samples, please make sure that each sample is clearly and appropriately labeled. This helps us identify who the samples belong to and ensures that your scan data is assigned to the correct person.
Before sending your samples, please also send us a quick heads-up by email (scanning@colormass.com) or on Patreon. This lets us know that something is on the way and helps us keep an eye out for your package.
Once we receive your samples, we’ll take care of the rest:
Our goal is to make the process as straightforward as possible: you send us the samples, and we handle the scanning and setup so you can focus on the data.
If you’re unsure how to label your samples or have any questions before sending them, just reach out to us by email or on Patreon.
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Check out this page if you would like to learn more about the exact steps of how texture scanning works. Starting from sending a material sample until having the final output.
Whether you have the scanner on site or send us the samples directly this page will give you a much better idea of the exact steps of how a texture is digitized with the colormass scanner.
